© Stacy Braslau-Schneck, CPDT
There are many reasons to play games with your dog. It will strengthen your relationship. It will keep the dog from getting bored, which will keep him from things you don't want him doing, and make him healthier. Many of the games described here will actually help train your dog. It's important that you can establish control of your dog even when he's very excited. And finally, most people get a dog for companionship -- isn't playing with your dog the whole point? One thing to keep in mind is your attitude while playing. Most dogs will have fun if it's clear you're having fun, too.Games as Rewards
Remember that any activity that your dog likes but which you control can be used as a reward for good behavior. Use a favorite game like tug or fetch to reward recalls, long stays and exemplary bouts of loose-leash walking! (Click here for more information on games as rewards.)
When you are out of sight of your dog, call her to you. You can either use your normal "recall" command or just her name. Be very excited when she arrives. Start making it more difficult by "hiding" behind doors, couches, etc. If she doesn't find you at first, call her again. If your dog is very good at "stay" you can use this to keep her in place while you hide. Some dogs will use their noses for this task, others will just look. Most of them will learn a faster recall. This is a great game for kids to play with dogs, as long as the kids don't encourage the dog to chase them. (I played this for hours with my first dog when I was young!)
Put your dog in a down-stay and place a treat (food or toy) within sight. Return to your dog and release her, and encourage her to go to the treat -- she can eat it or play with it. Repeat this, varying where you put the treat. Next time, "hide" the treat where the dog can't see it, but she can see you putting it there (behind a piece of furniture, for example). Release her, and let her get the treat (show her if necessary). Next, hide the treat in further away, then in another room, out of sight, and if she stays in her "stay" let her find it. You can increase the distance, difficulty, and even number of treats (several small food bits) as your dog gets better at "stay". This is especially good for dogs that have begun to learn "stay" but are nervous about having their people go out of sight. (Thanks to Janet A. Smith for this one!)
Get a box or bucket and collect a number of toys and other dog-safe items (don't start with things your dog likes to hoard or that you don't want them ever touching). Scatter the toys in a small pile on the floor. Through shaping and teasing, get the dog to pick up the items one at a time, and place them in your hand. Once the dog is lifting the items high enough to get your hand underneath to receive, you are well started. Be sure to reward each "gift" with a food treat. Make it harder and harder to put stuff in your hand, while maintaining the fun of this "return for refund" game. Each item retrieved is dumped into the bucket. The dog will leave harder ones for later, so over time make substitutions that make the items increasingly difficult for the dog. Some dogs take the leap and start putting things directly into the bucket themselves. (Thanks to Diana Hilliard for this one!)
If you have the right attitude, you can make obedience training a game. Let your dog prove how clever she or he is by sitting when you say "sit", lying down when you say "down", etc. Try it when your eyes are closed, your back is to the dog, or you are in a different position like lying down or even standing on your head! Mix up "drop it", "take it/get it", "hold it", and "leave it".
Some dogs are natural fetchers, others are not. All can learn to enjoy this game. Be sure to teach and practice "drop it" first. If your dog refuses to return the ball (and this is pretty instinctive!), or drops it too far away, end the game in disgust. Don't turn "fetch" into "keep away"! "Fetch" can be shaped by rewarding interest in a toy, then approaching a toy, then touching it, then mouthing it, then picking it up. Use a clicker to click-and-treat faster retrieves, catches in the air, or a neater return.
The secret to playing this game successfully is for you, the human, to control it. For this game, choose one particular toy that will be used as your tug rope (don't use one of your socks, or food items, or the leash!). Never play tug with any other toy. You start the game by picking up the toy and encouraging your dog to also pick it up. Give a particular cue that the game has started, like "Let's tug!". Some dogs will refuse to do this with you, especially if they've been punished for tugging in the past. You can start small by clicking and treating them for holding one end while you hold the other. However, tugging is instinctive for dogs (it's a cooperative act in packmate feeding) so your dog should catch on quickly. Tug a few times, then tell your dog "drop it". (You can use the same cheerful tone of voice y ou use for "sit" or "come"). You can reward him for dropping it with either a treat or another round of tug (preceded by "Let's tug!").
Make sure that you end the game if your dog gets too rough or agitated. Simply ask for "drop it", praise for it, and put the toy away. If the dog refuses to let go, you let go of your end and walk away (it takes two to tug). Don't try to take the toy back because that will be starting the game over.
Ignore the dog if she or he tries to start the game. Wait until she or he has stopped bugging you and is doing something your want to reward (even if that's lying quietly). Practice Tug - Drop it - Tug - Drop it. If the dog starts anticipating and grabs the toy, drop your end and leave in disgust. You decide when the game is over; reward the last "drop it" and then put the toy away where the dog can't get it.
|"Some trainers (e.g., Kilcommons, 1992) have suggested that owners should not engage in tug-of-war games with their dog because it may provoke dominance aggression problems. However, Rooney and Bradshaw (2003), in attempting to determine if certain kinds of play lead to higher dominance in dogs, found that dogs who engaged in rough-and- tumble play with owners scored higher on amenability scales and had fewer problems with separation distress. They also found that dogs who engaged in tug-of-war games scored higher on confident interactivity. These findings, although correlational rather than experimental (demonstrating causation), tend to refute the suggestion that tug-of-war games contribute significantly to dominance problems in dogs. Goodloe and Borchelt (1998) found, contrary to Kilcommons, that rough play generally, and tug-of-war games specifically, do not relate to aggression towards owners. The relationship between tug-of- war and dominance aggression appears to be a myth." - O'Heare, J. (2007). Aggressive Behavior in Dogs, p. 332. Ottawa: DogPsych Publishing.|
Some books will warn against this because of the fear that the dog will try to establish dominance, or that the dog will refuse to drop other items (see side box). Dogs and wolves do not try to establish dominance through tug-of-war games, and the fact that you start and stop it the game at your will maintains your "dominance". If your dog has a problem with guarding items or refuses to drop things, work on that first. One way to train "drop it" is to give the dog a large item to hold, then offer a very desirable treat in exchange. Be patient -- don't try to chase the dog around, offering the treat (why should the dog take food from you when getting chased by you is so much fun? See "Keep Away", below). When the dog goes for the treat, click as soon as the toy is dropped and give the treat. Don't grab for the toy yourself. If the dog picks it up again, try another exchange. When the dog is dropping the toy regularly, start giving the cue "drop it" before each treat offer.
Like tug-of-war, this is a fun game your dog will enjoy while you continue to establish control. Again, choose one item. Give it to your dog and give some cue like "keep away!" (Jean Donaldson and I use"I'm gonna GET ya!"). It helps to use consistent body language, too -- exaggerated stalking or reaching pose. Chase your dog, repeating your cue. End with an "OK, good dog!" and then ignore any of her or his attempts to get the game started again. Remember, you start the game and you end it. So this is how it goes: you say, "I'm gonna GET you" and you chase the dog for a few steps, and the dog runs away laughing. You then call the dog to you and reward him for coming, then say "I'm gonna GET you" again and chase him. After a few repetitions you might ask for a "sit", "down" or other command instead of "come". It's another impulse-control game, with the reward being the chase-away. If he does not respond to your command, you say "oh well" and walk (or run!) off to do something else. Of course when you really do want to get your dog, or take something from him, you use a different command (I use "give me that!") and different body language (I stand up straight and walk like I mean business).
"Go Wild and Freeze" game and others by September Morn
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